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	<title>Comments on: .blok</title>
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	<link>http://qemic.com/blok/</link>
	<description>krystian morgan&#039;s blog for motion graphics and short film experiments.</description>
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		<title>By: adam</title>
		<link>http://qemic.com/blok/comment-page-1/#comment-217</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Tue, 09 Sep 2008 16:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://kmogvideo.net/?p=181#comment-217</guid>
		<description>Well in fairness to boujou, I didn&#039;t learn it too well. I&#039;m sure its capable of better results in more proficient hands. Also its sensitive to how good the source footage is. Mine was not great, lit poorly and very shaky. I will try it again, this is an interesting use of it.

For the 3D surfacing, I recommend this book:
http://www.amazon.com/Digital-Texturing-Painting-digital-Demers/dp/0735709181/ref=sr_1_2?ie=UTF8&amp;s=books&amp;qid=1220978557&amp;sr=8-2
Its really good and shows how to mix shader channels to make subtle and realistic variations to your tex maps. For example, in C4D I love to use a Fresnel shader in the reflaction channel to get really nice specularity on the edges. Really makes the object pop off screen. Using a still from the video as a very subtle environment mat too could help it sit in the scene a bit better too.

Just some thoughts as you experiment further. Thanks for the inspiration.</description>
		<content:encoded><![CDATA[<p>Well in fairness to boujou, I didn&#8217;t learn it too well. I&#8217;m sure its capable of better results in more proficient hands. Also its sensitive to how good the source footage is. Mine was not great, lit poorly and very shaky. I will try it again, this is an interesting use of it.</p>
<p>For the 3D surfacing, I recommend this book:<br />
<a href="http://www.amazon.com/Digital-Texturing-Painting-digital-Demers/dp/0735709181/ref=sr_1_2?ie=UTF8&amp;s=books&amp;qid=1220978557&amp;sr=8-2" rel="nofollow">http://www.amazon.com/Digital-Texturing-Painting-digital-Demers/dp/0735709181/ref=sr_1_2?ie=UTF8&amp;s=books&amp;qid=1220978557&amp;sr=8-2</a><br />
Its really good and shows how to mix shader channels to make subtle and realistic variations to your tex maps. For example, in C4D I love to use a Fresnel shader in the reflaction channel to get really nice specularity on the edges. Really makes the object pop off screen. Using a still from the video as a very subtle environment mat too could help it sit in the scene a bit better too.</p>
<p>Just some thoughts as you experiment further. Thanks for the inspiration.</p>
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		<title>By: Krystian</title>
		<link>http://qemic.com/blok/comment-page-1/#comment-216</link>
		<dc:creator>Krystian</dc:creator>
		<pubDate>Tue, 09 Sep 2008 15:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://kmogvideo.net/?p=181#comment-216</guid>
		<description>Thanks for all the great comments!

@Rupert i think the stress of compressing out-weighs the effort it took to make these, i think they would be the longest screencasts ever, i doubt people would want to watch me bumble around in blender for hours:)

@Heath thanks mate, if you do end out trying it and get stuck send me an email and i&#039;ll try to help with my limited knowledge on it.

@David and @Robert thanks guys, i think this is the closest to a Speilberg type scene that i&#039;ll ever get, but i&#039;ll try doing more elaborate ones soon, first i&#039;m gonna take a few weeks off to write music and draw/paint.

@Adam, I&#039;m surprised that boujou slips, i was under the impression from uni that was the best-industry standard 3d tracker, icarus has a few bugs, i&#039;m always sure to save every few minutes in it as it can be prone to crash at times. I did try a few different textures but i always ended up preferring them simply coloured grey, i did however add some grain and a shadow in after effects to help it fit a bit better, i think it turned out well for my very first matchmove, i think my next attempt will be much better though, especially if i learn blender a bit better. I&#039;m happy with the titles too, might rip myself off for a title sequence in a future uni project :)</description>
		<content:encoded><![CDATA[<p>Thanks for all the great comments!</p>
<p>@Rupert i think the stress of compressing out-weighs the effort it took to make these, i think they would be the longest screencasts ever, i doubt people would want to watch me bumble around in blender for hours:)</p>
<p>@Heath thanks mate, if you do end out trying it and get stuck send me an email and i&#8217;ll try to help with my limited knowledge on it.</p>
<p>@David and @Robert thanks guys, i think this is the closest to a Speilberg type scene that i&#8217;ll ever get, but i&#8217;ll try doing more elaborate ones soon, first i&#8217;m gonna take a few weeks off to write music and draw/paint.</p>
<p>@Adam, I&#8217;m surprised that boujou slips, i was under the impression from uni that was the best-industry standard 3d tracker, icarus has a few bugs, i&#8217;m always sure to save every few minutes in it as it can be prone to crash at times. I did try a few different textures but i always ended up preferring them simply coloured grey, i did however add some grain and a shadow in after effects to help it fit a bit better, i think it turned out well for my very first matchmove, i think my next attempt will be much better though, especially if i learn blender a bit better. I&#8217;m happy with the titles too, might rip myself off for a title sequence in a future uni project <img src='http://qemic.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: adam</title>
		<link>http://qemic.com/blok/comment-page-1/#comment-215</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Tue, 09 Sep 2008 15:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://kmogvideo.net/?p=181#comment-215</guid>
		<description>nice. the motion tracking looked good. I will have to try icarus. The tracking I have done in boujou always yields a bit of slipping that needs some manual tweeking to clean up the track. How easy was icaruss to pull that clean track?

One area of critique I would have is with the 3D lighting. The blok did not sit well within the scene, it needed some texture and a bit more dimension to it. For a quick noodle it turned out great though, keep on playing with your workflow. You&#039;re on to something. Really liked the titles BTW!</description>
		<content:encoded><![CDATA[<p>nice. the motion tracking looked good. I will have to try icarus. The tracking I have done in boujou always yields a bit of slipping that needs some manual tweeking to clean up the track. How easy was icaruss to pull that clean track?</p>
<p>One area of critique I would have is with the 3D lighting. The blok did not sit well within the scene, it needed some texture and a bit more dimension to it. For a quick noodle it turned out great though, keep on playing with your workflow. You&#8217;re on to something. Really liked the titles BTW!</p>
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	<item>
		<title>By: Robert</title>
		<link>http://qemic.com/blok/comment-page-1/#comment-214</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 09 Sep 2008 00:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://kmogvideo.net/?p=181#comment-214</guid>
		<description>Talent! 

So impressed by this. I wouldn&#039;t know where to start! Tis full of wondrous magic. I hope you give us more... :)</description>
		<content:encoded><![CDATA[<p>Talent! </p>
<p>So impressed by this. I wouldn&#8217;t know where to start! Tis full of wondrous magic. I hope you give us more&#8230; <img src='http://qemic.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: David</title>
		<link>http://qemic.com/blok/comment-page-1/#comment-213</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 08 Sep 2008 23:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://kmogvideo.net/?p=181#comment-213</guid>
		<description>Highly impressive and inspiring. Well done on creating the mood Krystian. I&#039;d like to see more of this.</description>
		<content:encoded><![CDATA[<p>Highly impressive and inspiring. Well done on creating the mood Krystian. I&#8217;d like to see more of this.</p>
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	<item>
		<title>By: Heath</title>
		<link>http://qemic.com/blok/comment-page-1/#comment-212</link>
		<dc:creator>Heath</dc:creator>
		<pubDate>Mon, 08 Sep 2008 22:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://kmogvideo.net/?p=181#comment-212</guid>
		<description>very, very cool......wish I had the talent to do such things....very cool</description>
		<content:encoded><![CDATA[<p>very, very cool&#8230;&#8230;wish I had the talent to do such things&#8230;.very cool</p>
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		<title>By: Rupert</title>
		<link>http://qemic.com/blok/comment-page-1/#comment-211</link>
		<dc:creator>Rupert</dc:creator>
		<pubDate>Mon, 08 Sep 2008 21:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://kmogvideo.net/?p=181#comment-211</guid>
		<description>Beautiful, man. Sinister. I think it&#039;s a great length as it is.  Perfect scoring.  And wow - I can&#039;t imagine the effort and time it takes to achieve all this.  
You could do screencasts of your process and sell them.
R</description>
		<content:encoded><![CDATA[<p>Beautiful, man. Sinister. I think it&#8217;s a great length as it is.  Perfect scoring.  And wow &#8211; I can&#8217;t imagine the effort and time it takes to achieve all this.<br />
You could do screencasts of your process and sell them.<br />
R</p>
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