Krystian Morgan's blog featuring motion graphics, short film experiments and feature film.

By Krystian Apr.25.2011
In: Blog, Inspiration

M dot Strange's Heart String Marionette Teaser

HEART STRING MARIONETTE teaser trailer #1 from M dot Strange on Vimeo.

I posted one of this guy’s youtube videos a few months back. I found his site through searching for 3D tutorials on youtube/google. M dot Strange has almost finished his 2nd feature 3D animated film and has published his first teaser trailer for the new film online today. Check it out.

You can also watch his previous film, ‘We are the Strange‘, in it’s entirety on youtube. Impressive.

By Krystian Dec.13.2010
In: Blog, Inspiration, Theory and Thoughts

Resident Evil (Game) Remake 2002

A week’s gone by and I’m still very much looking into the potential of using 3D for the entire animation process. I need to weigh up the pros and cons of each possibility whether it be 3D, 2D or hybrids. The reason for this question now is because 2 years ago when I made the decision to use 2D in a faux 3D world was because ‘true’ 3D was way beyond my ability at that time. It’s still a little advanced for me, but overall I’ve improved so much in using 3D softwares on a daily basis, really beginning to feel comfortable working 3D and understanding lighting, rendering and modelling better each day. I feel like an intensive study and trial and error over a few months could get me to a level where I could pull it off. Plus everything id project base. If I was to create the entire film in this way I would get better and better the more I work on it, and previous scenes can be easily updated to keep the quality consistent.

Watching The Polar Express for the first time today reminded me of the Resident Evil Remake opening video. I remember being blown away seeing this for the first time, I loved the realism the colour and mood from it, it was the first time I saw the potential for 3D in more darker stories. I’m still very impressed with it. I may have to pull out my Gamecube and relive it once more. I remember the whole game being very beautifully coloured and textured. Very cinematic.

Luckily for me, the majority of the script (as it currently stands) is very feasible to create in 3D. For instance, alot of indoors a lot of dialogue and action is very to the point for the most point. There are some definite stand out scenes though which are very minimal in the film’s timeline which will be an absolute nightmare to animate in 3D. The one I’m thinking of in particular is very visually appealing and interesting and I don’t want to settle for something easier on it. Obviously an idea would be to leave these last scenes to last (which I will whatever process I use).

I’m going to look into the potential of hiring someone to create the characters (rigged) for me so I could just drop them into scenes ready to animate. As I’ve mentioned before I have a modest cast of characters in the film so it seems like an actual option for me. I could design the drawn turnarounds and work out the colours etc.. beforehand and hand over to the experts to conform to an industry standard 3D model. I’ll inquire this week.

Send me an email if you’re a 3D character modeller/rigger, or know of one.

By Krystian Nov.22.2010
In: Blog, Inspiration

Ralph Bakshi - Surviving in Tough Times

Ralph Bakshi: Surviving Tough Times –

“…Lethargic, Uninspired, Terrified.”

I’m starting off a new topic of posts to be intermittently published throughout the lifespan of the blog (and the film’s production). These posts will be about inspiration, inspiration for me and I’m sure many people who are interesting in making film (or content) in general.

So firstly let’s start with this 2008 video interview with Ralph Bakshi, animation and film director. I have another more detailed post about Bakshi in the pipeline but I wanted to kick off this new category of posts with this video, as I personally find it one of the most motivating videos to watch, if I’m ever procrastinating (which is thankfully getting rarer and rarer) this video jogs me back to sense. Very simple advice that comes from a person who can talk objectively about the time we are currently living in. It may be directed towards animation, but really is applicable to most forms of creation – particularly large projects.

I’m lucky enough to have a drawing that Ralph drew for me. It’s one of my most valued possessions.

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